What partners can you get in fallout 3
Rescue Big Town captives from the Super Mutants. Escort Red safely back to Big Town. Optional Rescue Shorty. Escort Shorty safely back to Big Town. Speak to Red about your reward. May 15, Save my name, email, and website in this browser for the next time I comment.
Skip to content. He will only follow the Lone Wanderer if they have Evil Karma, and for valid reasons. Jericho was once a raider who has likely murdered countless people before settling down in Megaton. In addition to his dark past and unpleasant behavior, one can learn that he is also guilty of even more despicable crimes if they read about him on Colin Moriaty's terminal. However, he can be a useable hired gun for some missions due to his proficiency with his Chinese assault rifle and average Small Guns skills.
All Brotherhood of Steel paladins tend to make great allies when traversing the dangerous Capital Wastelands, and Cross is such an ally. They wield some unique arms , which can be novel to see. She is essentially second in command after Sentinel Lyons, and her power reflects this. Her unique plasma pistol does more than a generic one, and she even also possesses a super sledge to smash foes in melee range.
She can soak up quite a few hits thanks to her armor, which also makes her a great meat shield. Mister Gutsy robots are highly underrated as companions. They can take a beating, deal out great damage, and don't get caught up on terrain thanks to their ability to hover.
Capable of unleashing both plasma and fire attacks from their mechanical arms allows them to lend the player great aid in combat. While doing so, Sarge will also on occasion shout motivational phrases to spur the Lone Wanderer onward to battle.
Usually, Super-Mutants are hostile and aggressive foes capable of delivering high damage with both melee attacks, small guns, and big guns. However, Fawkes is a mutant even among mutants. For some reason, the experiments that had caused humans to turn into Super-Mutants did not affect his mind as severely as others.
For players wanting to be an absolute hero or villain, this metallic ally is unavailable, as he only accepts those with neutral karma. Though given his lack of characterization — RL-3 has no compelling questline or backstory, nor does he have any personality aside from loyal soldier — he's among the tamest, dullest companions. If players want a decent pack mule or heavy health tank, then maybe they'll find some use from this Mr.
If not, best to look elsewhere. Man's best friend has been a returning companion ever since the first Fallout game released in Though not the same dog as the first two games, this canine companion can be found in a similar manner, rescued from raiders who recently killed his past master.
Due to the unfortunate circumstance of not being a human or humanoid, Dogmeat lacks compelling characterization, which makes him one of the weaker, relatively boring allies. But what he's missing in personality, he more than makes up for in canid cuteness, and as a decent fighter. Sadly, Dogmeat is rather easy to miss in-game, so if players want this faithful furry ally, go search the scrapyard south of Minefield.
Clover can be first met when the Lone Wanderer has to enter Paradise Falls to rescue some Little Lamplight citizens, as a personal slave to the outpost's owner Eulogy Jones.
She's not the easiest ally to recruit, as she can only be purchased from Eulogy if players have extremely evil karma, which is no easy feat, especially if they want to rescue the Little Lamplighters. Clover's combative stats are all slightly above average, though her health is a bit lacking, making her essentially a glass canon a life as a slave would probably tend to do that.
Overall, though, Clover is ultimately not a good person, and neither would the Lone Wanderer be to have purchased her. The Lone Wanderer can take down enemies in V. Their companions can also fight in battle but lack the range of motion. Companions cannot jump over obstacles. You'll have to be more careful if you intend on jumping down cliffs or from roof to roof. They'll always take the long route. The Lone Wanderer may need to handle personal business. Gamers can request their Companion wait for them until future notice.
Most Companions, especially Dogmeat, will wait for at least a week until the Lone Wanderer returns. Clover will only wait around for 24 hours. She either doesn't have the patience the other companions have, or doesn't think that you're worth waiting for.
If you decide to hire Clover's services, keep in mind that Clover needs to be at your side at all times, or else she will return to her former boss, Eulogy Jones. The Capital Wasteland is a diverse place, but some locations discriminate against specific creatures.
The Lone Wanderer has the option to take mutants, robots, and a friendly dog as a companion. As long as a companion is walking by the Lone Wanderer, they can walk into any location with no question. Tenpenny Tower has had a long-lasting feud against Roy Phillips and his band of Ghouls who live in the sewers below.
The Brotherhood of Steel believes that humans are better than any other creature in the country. They might not like your companion, but they won't complain too much about him.
Followers will do what their name implies: they will follow the Lone Wanderer all over the Capital Wasteland until your agreement is broken. Companions don't complain about the barren Earth, but they don't like walking over ledges or small cliffs.
They will always take the long road around hazards instead of walking over them. The Lone Wanderer will be forced to wait until their Companion re-joins them. Luckily, many of these pitfalls can be avoided by using fast travel, but that's if you have previously visited your upcoming destination beforehand.
The Lone Wanderer can always count on companions to aid them in battle. Sometimes Companions can be a little too happy to help. Once a target is marked as hostile, they will attack everything in sight until the threat is neutralized.
They work hard to take out all enemies. If the Lone Wanderer accidentally hits their companion four times in a fight, your now-former partners will strike back until they've taken you down as well.
They will only stop their attack until they've been put down or are eliminated in a fight. He can take down hordes of Feral Ghouls and Raiders in seconds. This may sound great at first but has the potential to put you in danger. The blasts from his laser weapon or sledgehammer can wind up smashing into vehicles set to explode on impact.
Fawkes becomes more concerned with winning the battle than the casualties he leaves behind. If the Lone Wanderer is taken out, it means you have to restart from your last save point. The Fallout series has brilliant dogs. The Lone Wanderer must build up their Lockpicking skills over time to eventually open Hard ranked locks. Gamers can save themselves some trouble by sending Dogmeat to retrieve items that may be trapped in chests and safes. Dogmeat can bypass these locks without any problem.
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