Are there any fps mmos




















If only there was an easy way to download it on digital platforms today. Metro Exodus trades the claustrophobic Moscow subway tunnels of Metro and Metro: Last Light for a mix of open and linear environments across an unexpectedly lush, living Russia. It's still the same shooter at its core, though, with horrific enemies, boisterous comrades, loud, crappy guns, and the best Eastern European post-apocalypse this side of Stalker.

But what really makes it work is its heart. The men and women you travel with are as rough and rugged as they come, but they have a genuine love for one another that transcends the rote camaraderie of most shooters, and one of the game's most memorable moments isn't an action sequence although there are plenty of those but a mournful, introspective wedding song about the loss of innocence during a time of war.

Half-Life: Alyx's level designer only played around five hours of the original Half-Life before dropping it for fan remake Black Mesa instead. And for good reason. What started as a mod homage to the original game blossomed very slowly over 15 years into a full blown reinterpretation.

Built in Source, Half-Life 2's familiar physics make for more complex puzzles and explosive combat at a much larger scale. The early chapters of Black Mesa actually feel like the world-rending, panicked disaster the low-poly original was gunning for.

It's a goddamn nightmare, and that's all before getting to Xen, a total reimagining of Half-Life's worst bits. Xen is practically its own game now.

Using the long jump module to fly around lush alien rainforests and through Vortigaunt labor camps is thrilling, tragic, and awe-inspiring. Xen feels truly alien, and fully integrated with the greater Half-Life mythos. It's as creative and surprising as anything Valve would make themselves. Black Mesa is canon. BioShock's greatest asset is its setting, and what Rapture provides from its ruined eden are enemies that are hysterical, tragic figures.

One encounter with a Splicer or a Big Daddy can arc from curiosity, to sympathy, and then swing into full-on fear and violent panic. One of the best things Irrational does is imbue its monsters with terrifying sound design: the psychotic speech of Splicers, the fog horn drone and steel steps of the Big Daddies.

The claustrophobia and anxiety Rapture throws at you gives you permission to fight recklessly, tooth-and-nail with powerful plasmids and upgraded shotguns as a way of getting revenge on the horrors that haunt you. It only improves with mods. You don't have to be a fan of Hexen to enjoy pinning enemies to walls with spikes hurled from a morningstar. Amid Evil is a throwback to certain FPS classics, but not a nostalgia trip—its low-fi temples, absurd bosses the space worm fight is something else , and mythical weapons are all great in their own right.

The hard mode is just about perfect as far as FPS difficulty levels go: fast and challenging, but never hopeless, especially because you can go super saiyan when you collect enough soul juice. Release date: Developer: Monolith Link: Amazon. That pacing empowers and scares you, a feat for games that combine action and horror.

The creepiness that permeates everything works with F. Release date: Developer: Sorath Link: Steam. The satanic first-person time attack game does nothing to explain itself, dropping you into a flat hellplane where you stave off waves of demons of increasing number and difficulty.

Even surviving a minute is quite the testament. Because Devil Daggers concentrates so intently on spatial awareness and aim, it can leverage every aspect of its design in crucial ways.

Devil Daggers may not have an explosive campaign or a cutthroat multiplayer mode or a huge arsenal of fun weapons, but it embodies what makes shooters so great in a dense package: Pointing and clicking demon skulls out of existence.

Release date: Developer: Valve Link: Steam. There's a big barrier to entry since it's VR-only, but despite only having three guns to choose from Half-Life: Alyx is an exciting and at many times utterly frantic shooter.

As headcrabs scuttle, zombies lurch, and antlions charge, you'll have to physically pop fresh clips into your pistol and jam shells into your shotgun—sometimes in near-complete darkness. Learning to perform the actions smoothly takes time, and they're put to the test regularly as swarms of monsters and Combine soldiers come at you from all sides.

Weapons are upgradable so you can eventually add a grenade launcher to your shottie and a hefty magazine expansion to your pulse pistol for expelling long bursts of fire—positively cathartic after being careful with your ammo in the early sections of the game. From claustrophobic horror-filled tunnels and basements to the wide-ranging firefights on the surface, Alyx is a heart-pounding and if your hands didn't both have controllers in them nail-biting experience. With its extremely likable characters including Alyx herself, of course , new enemy types and old favorites, and an absolutely gorgeous setting and intriguing story, Alyx is an excellent blend of the joys of earlier Half-Life games and the intricacies of VR.

This big, silly revival of Wolfenstein has inventive level design, a daft but entertaining story based on an alternate WWII history, and guns that feel amazing to fire. It also made dual-wielding an exciting idea for the first time in about a decade.

You battle boilerplate robo-dogs, you fight Nazis on the Moon. The feel of the machine guns and shotguns is spot-on. This big, chunky shooter is so much more than just a retro pastiche, offering variety and production values you rarely get to enjoy in singleplayer games these days.

The sequel is good , but we prefer this game—play it first. Doom and Doom 2 have also been elevated by the modding community. Even John Romero is still releasing maps. Release date: Developer: id Software Link: Steam. This one's for all the extreme pointers and clickers out there.

We recommend Doom as a warmup, an introduction to the faster pace and health-giving systems like Glory Kills that encourage aggressive, reckless play. Because Doom Eternal moves much faster, with added mobility like the dash and the ability to swing from monkey bars, and it squeezes every vital resource with an iron grip.

Health, armor, and ammo deplete faster than ever—arenas are bigger and filled with more demons overall—making for a more desperate, stressful shooter than the series' past. It's a sweatfest, one that tasks you with juggling eight guns, their multiple alternate firing modes, a chainsaw, a sword, a flamethrower, grenades, Glory Kills, Demon Punches, dashes, and more, some of which are the only means of returning those vital resources to you.

You're constantly riding the edge of death, bouncing in and out of the action to get shots in and stock back up on whatever resource is hurting the most, hopefully, before it's too late.

And that's all before Eternal introduces melee enemies that force you to completely reconfigure age-old shooter habits into something like a reserved Dark Souls in the middle of a traditional arena hellstorm.

It's a lot. Titanfall 2 suffered from something of a failure to launch, having resolutely lost the marketing wars of late It may stay alive over time thanks to word of mouth, but even if it doesn't, definitely check it out for that singleplayer campaign.

It is, however, on the brief side, so we strongly recommend playing on Hard difficulty - as well as making it last longer, it makes the mech fights particularly feel that much more satisfying once you finally claim a steel scalp. Halo has some of the weightiest, most wonderful shooting out there. The story's also not half bad, for those into John and his quest to stop aliens from doing nasty things.

But it's really the action and the moreish multiplayer that'll keep you coming back. And come back you shall. No Halo: 5, should I add, although you can pick that up separately if you'd like. Matchmaking is also smooth, so you'll have no trouble finding other players to tango with if you're feeling competitive.

Few shootybangs feel as fluid as this MMO bullet-hoser. By the barrel of a big energy rifle, that is. Since Destiny was only for console creepers, PC players will have to catch up on the story for this one. Short version: aliens are bad, shoot them. There are fewer spongey enemies, and a bit more humour and brightness to proceedings. The story itself is still a bit pants. But this is more about having a gorgeous, free-wheeling target range painted across the solar system than following any grand tale.

You have special powers like the ability to swing a ludicrous sword around, or batter multi-limbed baddies with a big electrostomp. But most players will tell you the fun only starts with the multiplayer raids and dungeons, tough battlehells where teamwork and timing are as important as they are in any classical MMO. Rainbow Six Siege does what Battlefield games have thus far only pretended to do: provide a multiplayer world which is destructible at a granular level.

Instead of buildings collapsing when scripted levers are pulled, in Siege almost every door, window, wall, ceiling, and floor can have a hole poked in it via gunshot, grenades, battering rams and breaching charges.

It feels like technical wizardry and the consequences ripple throughout the entire experience, creating tension from the ability to be attacked from any angle, encouraging teamwork through asymmetric missions which force one team to defend themselves against the other's attempt to breach their compound, and forcing traditional Rainbow Six tactical awareness without a planning phase by requiring you to hold a perfect mental map of the building around you at all times.

It's equally impressive for being a team-based multiplayer shooter that feels fresh, offering something different from the Counter-Strikes and Call of Dutys while staying true to the spirit of the Rainbow Six series.

A beautiful hellscape of big square pixels against a midnight backdrop, monstrous things looming at you from the darkness, and the dance, the endless dance. A pure test of everything that first-person shooters ever taught us. Reflex, awareness, movement, practice, true grit and no surrender. It is about your own time and only about your own time, because that is all that matters - everything else that shooters ever added is mere fluff. Of course. So much is in Half-Life 2, from an unprecedented level of architectural design to facial animation which rendered anything else obsolete overnight, to a physics system which transformed shooter environments from scenery into interactive resource, to some of gaming's most striking baddies in the Striders and a huge step forwards in making AI companions believable and likeable.

It's also a long, changeable journey through a beautifully, bleakly fleshed-out world, and although of course you are on the hero's journey, it's careful to keep you feeling like a bit player in a wider conflict.

That this, plus the cliffhanger ending of Episode 2, left so much more to be told leaves PC gaming in a perpetual state of frustration that the series has, publicly at least, ground to a halt. I don't think all of it is as striking as it once was - particularly, much of the man-shooting feels routine and slightly weightless now - but Half-Life 2 gave us more than any other first-person shooter before, and maybe even since. Oh my, Apex, what excellent bumslides you have. What solid shootsing you offer.

Since its launch Apelegs has added plenty of new characters, new maps, and even a new Arenas mode. It's a solid murder hike every time you dive into Apex Legends, and there really is nothing that matches its pace in the Battle Royale realm.

There's no elegant way to put this: Valorant is Counter: Strike but with wizards and ninjas. One team wants to plant a bomb, the other needs to stop this from happening. By inching around corners, having decent aim, and making strong callouts in the team chat.

Patience is rewarded here, as is coordinating with your team to control each map. If Valorant sounds like Counter: Strike, that's because the gunplay is pretty similar. However, where it differs is in ability usage. You can choose from a roster of Agents who each have special powers that'll let them do stuff like teleport across short gaps, flashbang around corners, or heal allies.

If this sounds aggressively unbalanced, don't worry, almost all of these abilities feel like useful tools, as opposed to pain-bringers.

I'd say I prefer Valorant to Counter: Strike nowadays, purely because it feels more current. There's regular updates and some invaluable tools - like an aim training map - are baked into the game, as opposed to being buried away in a "community creations" section of a store. Yes: 's do-over of the quintessential first-person shooter is a gory triumph in its own right.

Classic weapons and a familiar bestiary help, as does it being so open about the fact we're all here for bloodshed, but it's the momentum system that makes it so damn good.

Killing is movement is killing is movement: the more you kill, the faster you move, and this builds and builds in tandem with your learning how to play and how to survive. A roomful of enemies that seems intense and unfair near the start of the game is like a country ramble compared to what comes later on - but rather than this being a simple matter of difficulty, it's because DOOM trains you on the job, expertly and effortlessly.

You don't hit walls here. You punch right through them, cackling and grinning, having the time of your life. A completely unexpected, brilliant comeback. Doom still matters. Little things, like the way you scoop up loot automatically, and the lack of having to worry about a backpack filled with attachments - it all adds up to make a shooter that doesn't feel cumbersome.

It cuts the faff of usual BRs, and lets you focus on the good stuff, which is its wicked gunplay and that oh-so-sweet hit marker sound. Warzone's loadouts - care packages which contain your own custom weapons - also add another dimension to proceedings.

Not only does it give you something to chase during matches, there's this desire to toy around with different weapon builds to create the perfect gun for you. The truth is, though, that the meta is constantly evolving in Warzone, so you may never find it. But this is what makes it so engaging to play.

Whenever I hop in, there's always some event going on or new broken weapon, and Raven Software are doing an increasingly good job of making sure the game's balance is just right. This browser game is a post-apocalypse Glasto meets non-violent tech Wicker Man and it's rad as hell. Letter From The Editor notes from our survey. PlanetSide 2's new continent is finally in the works. Final Fantasy V's pixel remaster is out now. If you click on a link and make a purchase we may receive a small commission.

Read our editorial policy. Katharine Castle 16 hours ago This browser game is a post-apocalypse Glasto meets non-violent tech Wicker Man and it's rad as hell Children of the corn.

Alice Bell 22 hours ago 5. Katharine Castle 1 day ago Just compare popular games from before Half-Life 2 and after Half-Life 2 and its influence will be made immediately clear.

But while many foundational games are a bit of a chore to play these days, Half-Life 2 continues to hold up remarkably well. It's just as fun to launch an explosive barrel into a room full of helmeted goons now as it was in No really, try it!

Bonding usually calls for either beer or a mutual dislike of something, but who needs those when Left 4 Dead 2 is around? What zombies lack in fortitude they make up for in numbers, but special infected ensure you never let your guard down, as it takes only one overlooked Smoker to knock your entire team for six.

Which, incidentally, plays perfectly into your future sessions as the survivors. Brilliantly crafted, Left 4 Dead 2 is a drop-dead simple concept, executed perfectly.

A team-based shooter with a realistic bent. It also looks and sounds astonishing, and no other game has so vividly portrayed the horrors of war. Some of them let you leap high in the air, others ping enemy positions, while ultimate abilities can damage enemies through walls and clear out entire areas. It's more colorful than CS:GO, but the clean visuals prove that the emphasis is on substance over style. Its short stint in Early Access is a testament to how much polish Riot put into its design, and how balanced its maps and heroes are.

Both will only improve over time. Ever since its debut as an expansive Half-Life mod, the Counter-Strike series has constantly stayed on top of the competitive shooter scene. Each map is meticulously crafted to allow for myriad tactics requiring varying degrees of skill, and the lovingly modeled guns in your expansive arsenal all have minutiae in their firing rates and recoil that can only be learned through experience. CS:GO's skill ceiling is practically in the stratosphere, and it puts equal emphasis on cooperative teamwork and heroic moments where you get all the glory.

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