Pathfinder can you mount attack




















When charging on horseback, you deal double damage with a lance see Charge. You can use ranged weapons while your mount is taking a double move, but at a —4 penalty on the attack roll. You can use ranged weapons while your mount is running quadruple speed at a —8 penalty. In either case, you make the attack roll when your mount has completed half its movement.

You can make a full attack with a ranged weapon while your mount is moving. Asked 7 years, 1 month ago. Active 3 years, 7 months ago. Viewed 57k times. Improve this question. Add a comment. Active Oldest Votes. If the player decides to control their mount then: It's initiative changes to match the rider It moves as the rider directs, and can only take the 3 actions you mentioned.

If the player decides to let the mount act independently then: It retains it's own initiative The mount moves and acts as it wishes, which may not be what the rider wants. They cannot choose which enemy the mount targets, which attack it uses, or prevent it from fleeing if it is badly wounded. Improve this answer. If this is just a house rule you use in your table, you should say so. If it's somewhere in the rules, I'd like to know where.

Strill Strill 8, 7 7 gold badges 44 44 silver badges 76 76 bronze badges. I'm sure that was the point you were trying to make, though. Philipp Sheepy Sheepy 2, 1 1 gold badge 17 17 silver badges 17 17 bronze badges. Charles Charles 21 1 1 bronze badge.

Jeff Martin Jeff Martin 1. I would allow a character to get their mount to attack with just the Mounted Combat feat. And it makes sense: the horse is your main weapon when you're riding down infantry. It is worded weirdly, but it does seem to leave open the possibility of the mount attacking. Notably, there is this text: A controlled mount can move and act even on the turn that you mount it.

Jonathon Jonathon 1, 14 14 silver badges 19 19 bronze badges. As for whether a horse is intelligent, there doesn't really seem to be anything in the 5th ed rules, however, in the 2nd edition PHB it states under intelligence This ability gives only a general indication of a character's mental acuity.

Purple Monkey Purple Monkey Featured on Meta. Channel your inner Tywin Lannister. This is easily mitigated — dismount, and your character will dismount and complete the action. Then have your character saddle up again. Riding your Mount Once mounted you and your mount are one entity for the purposes of movement and combat commands.

Select your character, click on a destination, and you will ride there. To mitigate this, in turn-based never click an instruction for a move in anything other than a straight line. When you need to move around something or turn, break it up into straight line segments, so you can clear the potential obstacle. In turn-based, you have plenty of time to plan it out. Fighting atop your Mount There are several advantages to fighting mounted in Wrath of the Righteous. This means a few things: You and your mount go at the same time in the initiative order, and concentrate your attacks at the same time, allowing you to focus-damage down enemies efficiently.

This is really helpful in some situations, like or to head off an attack on the rear of your party. When you charge, both you and your mount get the bonus effects of charging. If you and your mount both have a teamwork feat, you always count as adjacent when you are riding. Yes please! If you want to maximise melee mounted effectiveness, charge whenever possible to do so without receiving attacks of opportunity.

There are also a number of defensive effects, and some implications. Therefore, if we want our mount to get attacks when not charging, do not use a reach weapons or switch them out , use non-reach single or 2-handed weapons. Therefore, turn-based combat mode enables us to maximise the advantages of mounted combat.

Mount Selection First thing here is that if you are not a halfling or gnome and unless you selected a horse as your companion, you will have to wait until mid-level for your companion to get a size increase before you are able to ride them.

Pick whatever you find interesting and fun, but from a utility and mechanical point of view, horses are hard to beat. If you want your character to specialise in mounted melee combat, the horse is a fine choice. They are fast, tough, and you can ride them from level 1.

Bulwark is a fine choice for a melee mount. Barding and damage resistance make the mount much tougher, and thus less likely to go down and leave you prone in a bad position. For some feats, particularly teamwork feats, your mount needs an intelligence of 3 to qualify. Feat Choices If you want to engage in mounted combat, the Mounted Combat feat is mandatory and should be taken as early as possible. Not looking at a rulebook at this moment, but I always just assumed the answer was yes. So I'm kinda curious of the RAW answer myself.

If your mount is war-trained and you make a DC 10 ride check he can attack in the same round as you: www. Many monster descriptions say they are war-trained. If not, it takes 6 weeks and a DC 20 handle animal check. You can take a 10 on that check. Or hire an NPC to do it. Or I don't think it's unreasonable to simply tell an intelligent mount to fight with you, trained or not, though I don't know if that's RAW.

Last edited by ericgrau; at PM.



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